Concept Art belongs to Hong SoonSang (on ArtStation)
In regard to this project I enjoyed sculpting it in Zbrush. I liked all the bits and pieces that came with her design and am proud of how it came out at the end of the sculpting. Especially the hair. When retopologizing in Maya, I hardly ran into issues. I even extruded some parts to create some height in her overalls. I enjoyed texturing her but I feel that I could have scaled up some of the textures, like on her sweater. An issue I ran into during this process was trying to create the hair with XGen in Maya. I enjoyed doing her umbrella, which I modeled in Maya, but I feel that I could of added more detail on the umbrella part and created some height definition.
Sculpted in Zbrush
Retopologized in Maya
UV layout in Maya
Textured in Substance Painter
Lighting and Rendered using Arnold in Maya
Rendered Turn-Around
Wireframe Turn Around